@startuml
sprite $call_split [48x48/16] {
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!define MATERIAL_CALL_SPLIT(_alias) ENTITY(rectangle,black,call_split,_alias,MATERIAL CALL_SPLIT)
!define MATERIAL_CALL_SPLIT(_alias, _label) ENTITY(rectangle,black,call_split,_label, _alias,MATERIAL CALL_SPLIT)
!define MATERIAL_CALL_SPLIT(_alias, _label, _shape) ENTITY(_shape,black,call_split,_label, _alias,MATERIAL CALL_SPLIT)
!define MATERIAL_CALL_SPLIT(_alias, _label, _shape, _color) ENTITY(_shape,_color,call_split,_label, _alias,MATERIAL CALL_SPLIT)
skinparam folderBackgroundColor<<MATERIAL CALL_SPLIT>> White
@enduml